![]() Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Which is used exclusively for arcane tricksters. You play like a Rogue that happens to have magical Remember that, much like the Eldritch Knight, you don’t Unsuspecting persons to perform both light-hearted shenanigans and also This subclass will let you live out the fantasy of using magic on ![]() Veterans of 3.5 will also notice that the entire spellthief class has been rolled into the level 17 ability for Arcane Tricksters, which feels pretty appropriate for how little play that class saw. While that’s definitely a steep price, the unique abilities granted by the subclass are worth it for many players, especially the ability to do neat stuff with Mage Hand. ![]() Arcane Trickster fixes one of those problems by making you much less conspicuous at the expense of not being a full caster. The primary drawback of being an arcane magic user is being both frail and conspicuous. He won't be great in combat until 9th level or so, but I think I am ok with that given the out of comobat uses the Rogue brings to the table.The Arcane Trickster has been a popular archetype since its inception. I think he will also make a good Rogue even through level 9 (albeit without equivalent sneak attack but with more spells than an AT of the same overall level). I think in levels 5-9 the character will be pretty strong out of combat with with 8 proficiencies, 2 expertise and generally high skill abilities (S8, C10, W12, Ch14) along with substantial spells for a non-caster. The way I look at it is the skills and spells the multiclass brings to the table make up for a lot of that. AA is a fighter that is below average in fighting. When I look at my idea for a class - a straight Arcane Archer is a one-trick pony and one that is not very good at that one trick. I have played a lot of Rogues so levels 1-4 will be fun, it is 5-9 that could drag as you say. Mostly I want a viable character that can use the Arcane Shot features and has some good fallback features. A Ranger will make a powerful archer, but I can't use the AA subclass for a Ranger as we only play official rules. I have played a bunch of Rangers and I like the class, probably my third favorite after Rogue and Wizard. Arcane archer at 7th and pick up sharpshooter at 8th level and probably go to 10th for extra attack and the ASI/+2 to dex.Īt that point I am a 4AT/6AA and I have a lot of options - Wizard/Diviner for more spells and portent, Rogue for more SA, uncanny dodge and expertise or fighter for more arcane shots and curving arrow. These two feats will give me four extra castings a day and making me roughly equal to a full caster at this level. Go to Arcane Trickster 4 and pick up fey touched for a 16 intelligence. I would start with 4 levels of Rogue-variant human 16Dex/14Int at 1st level and shadow touched for a 15. I was thinking of doing a multiclass to make it a bit more viable. ![]() I know this is a mediocre subclass, but I want to play one because I like the idea of it. Looking at the subclasss and the numbers I know battlemaster is hands down more powerful and many other fighter options are too. So I really want to play an arcane archer multiclass.
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